List of Games

Advance! 2026 Schedule of Events

  • Check back again to see games as they're scheduled!

  • Alpha Clash

    Time: PM Gamemaster: Ridge Kiley Ruleset: Alpha Clash Scale: TBD Max Players: TBD

    Alpha Clash is an indie comic book IP featuring a TCG, novel, comics, board game, and our newest addition, miniatures.

  • Battle of Cannae

    Time: AM Gamemaster: Anthony Nicklo Ruleset: Age of Hannibal Scale: TBD Max Players: 6

    The Battle of Cannae was a key engagement of the Second Punic War between the Roman Republic and Carthage, fought on 2 August 216 BC near the ancient village of Cannae in Apulia, southeast Italy. The Carthaginians and their allies, led by Hannibal, surrounded and practically annihilated a larger Roman and Italian army under the consuls Lucius Aemilius Paullus and Gaius Terentius Varro. It is regarded as one of the greatest tactical feats in military history and one of the worst defeats in Roman history, and it cemented Hannibal's reputation as one of antiquity's greatest tacticians.

  • Big Bolt Action Play

    Time: ALL DAY Gamemaster: Andrew Sadera Ruleset: Bolt Action v3 Scale: 28mm Max Players 6

    Extended, large map, Bolt Action play!

  • Flames of Orion

    Time: ALL DAY Gamemaster: Mike St. Clair Ruleset: Flames of Orion Scale: 28mm Max Players: 2 (preferred) or 4

    Flames of Orion is a 28mm mech skirmish game. Rules light, fast playing (~1 hour, including teaching the game), miniature and terrain agnostic, with an emphasis on DIY kitbashing.

  • SAGA Tournament

    Time: AM Gamemaster: Steve Phallen Ruleset: SAGA Scale: 28mm Max Players: 8

    3-round SAGA tournament, stay tuned for additional details. Loaner armies are available.

  • Come Out Fighting

    Time: TBD Gamemaster: John Carnahan Ruleset: Come Out Fighting Scale: 15mm Max Players: 6

    Come Out Fighting is an innovative 15mm WW2 game, intended to use the models sitting idle after Flames of War. You can learn more about it on boardgamegeek and on its recently successful Kickstarter!

  • Hive City Gang War

    Time: TBD Gamemaster: Dillon Tinkham Ruleset: OnePageRules Grimdark Future Firefight Scale: 28mm Max Players: 4/session

    A skirmish level Scifi wargame using an easy to learn and play system by OnePageRules. The games will be themed around the conflicts of rival gangs fighting for reputation and influence in a dystopian hive city. If you enjoy the themes and visuals of games like Necromunda, and enjoy streamlined rulesets, this one's for you!

  • Escape from Lepanto, 1571

    Time: AM Gamemaster: Tony Rodgers Ruleset: Galley, Guns, & Glory Scale: 1/300 Max Players: 4

    The battle is lost, all that is left to do is try and escape with what is left of your command. You lead your squadron to the south around a small island hoping to reach the open seas and leave this disaster behind. But after passing the island you see an enemy fleet bearing down on your galleys. The race is on will you make it to the open seas.

  • A Battle of Dragons

    Time: PM Gamemaster: Tony Rodgers Ruleset: Fjord Serpents Scale: 10mm Max Players: 4

    Fjord Serpents is a unique and dynamic miniature war game, set within Dark Age Scandinavia during the apex of the Viking Age. You will as they did in the Viking Age, on the mighty Fjord that controlled the islands.

  • Springtime in Poland, 1808

    Time: AM/PM Gamemaster: Marc Rubin Ruleset: Et Sans Resultat, 2nd Ed. Scale: 15 mm Max Players: 4-10

    Spring in Poland 1807. Snow melted, roads dried up, Russians on the move. Bennigsen has stolen a march on Napoleon and intends to isolate and destroy Marmont's II Corp before Napoleon can concentrate. Base scenario is designed for 4 players but I can add additional forces if I have more players. ESR rules are a grand tactical set where players represent Corp commanders, directing multiple subordinate formations composed of Battalions, Squadron Groups, and Batteries. Rules will be taught and excellent cheat sheets provided. Gaming area will represent about 7 scale miles of frontage and about 3 scale miles of depth.

    This is an all day game, but I'm going to experiment with allowing players who have signed up for late arrival to join the game between noon and 1 pm. They will command additional forces that have arrived on the field.

  • The Red Badge of Courage (ACW Battle)

    Time: PM Gamemaster: John Covello Ruleset: Carnage & Glory Scale: 15 mm Max Players: 4

    Check back for game description.

  • Battletech Grinder

    Time: AM/PM Gamemaster: Kevin Bailey Ruleset: Total Warfare Scale: 6 mm Max Players: 10

    The Battletech Grinder is a casual convention game setup that allows players to drop in and out as needed and is fun for both new and experienced players. The Grinder uses the Total Warfare ruleset for game play (also known as Classic Battletech), and is a "see how long you can survive" game mode. If a player's Mech is destroyed, they get to respawn in a new upgraded Mech. There is no winner or loser, but kills can be tracked for bragging rights. All game supplies will be provided.

  • Battle of Wolf Creek, 1838

    Time: AM Gamemaster: Timothy Greene Ruleset: Counting Coup & Cutting Horses Scale: 28 mm Max Players: 6

    Since the 1800's the Cheyennes and Arapahos had been moving south from Wyoming and Montana into Kansas and Colorado, pushed out of the Black Hills by the Crows and drawn by the immense horse herds and year round buffalo hunting of the southern plains. By 1826 they had reached the Arkansas River, the northern range of the Comanches and Kiowas. Parties of young Cheyenne and Arapaho braves would set out, on foot, in search of Comanche and Kiowa horses. One such party set out in the spring of 1837 despite the fact that the renewal of the tribal medicine, a bundle of sacred arrows, was incomplete. Impatient to set out, they whipped the keeper of the arrows, White Thunder, to make him perform the renewal ceremony. Despite portents of disaster due to the arrows not being renewed properly and even dire warnings from their Arapaho allies who had just finished their own sun dance thirty eight Cheyenne Bowstring Society warriors and four Contraries slipped out of the Cheyenne camps on foot.

    They were cornered by Kiowas under Satank and by Comanches and were rubbed out. News of the disaster reached the Cheyennes through their Arapaho friends who had been visiting the Kiowa and Comanche camps to trade and saw scalps they recognized during a Kiowa scalp dance celebrating their victory over the Cheyennes. The grieving Cheyennes sent runners, including Porcupine Bear, to all the bands of the tribe. They also gave a feast for the Arapahos and persuaded them to join in punishing the Kiowas and Comanches. Due to the anger of the Cheyennes it was agreed no captives would be taken. One Arapaho warrior, Flat War Club, announced he was giving his body to the Cheyennes, meaning he would not come back from the fight. ‍
    When all the Cheyenne bands had assembled they and the Arapahos moved south as tribes, with their families, hunting for Kiowas and Comanches. They encountered a large Kiowa camp along Wolf Creek, a tributary of the North Canadian river. One band of Cheyennes under Porcupine Bear, who had been outlawed for murdering a fellow tribesman, killed thirty one Kiowas out hunting buffalo while the remaining Cheyennes and Arapahos charged the Kiowa camp. Fierce fighting continued all day as bands of Comanches and Apaches (Kiowa Apaches) came up to reinforce the Kiowas from nearby camps. The Cheyennes and Arapahos made repeated massed charges.

    Towards evening the northerners, revenge satisfied, withdrew. Stunned by the ferocity of the assault the Kiowas and Comanches were content to let them go. Each side had lost many warriors in the fighting including some prominent men. One source states the Cheyennes and Arapahos killed fifty six Kiowa, Comanche, and Apache warriors in the fighting losing just fourteen of their own.

    The tribes would make peace in 1840 with the Kiowas and Comanches ceding the buffalo ranges along the Arkansas to the Cheyennes and Arapahos. Wolf Creek was the largest inter tribal battle on the Plains.

  • Conscripted Chaos

    Time: AM/PM Gamemaster: Chandler Eller Ruleset: Battletech Alpha Strike Scale: 6 mm Max Players: 2 per table

    Check back for game description.

  • The Mormon Trail

    Time: PM Gamemaster: Timothy Greene Ruleset: Counting Coup & Cutting Horses Scale: 28 mm Max Players: 4

    Lead a wagon train west along the Mormon Trail encountering Indians, grizzlies and buffalo herds In this Big Country on table map campaign! As the Civil War has broken out the army posts have been emptied of troops so you are on your own. The first player to reach and cross the river wins!

  • Meeting Engagement at Santo Thomas

    Time: PM Gamemaster: John Palomino Ruleset: Maximillian in Mexico Scale: 28 mm Max Players: 4

    Meeting engagement of French and Mexican troops set in Mexico during the French occupation of 1860-67

  • Advance! KID ZONE

    Time: AM/PM Gamemaster: Wade Page Ruleset: MarioKart Super Circuit / NBA Brick Heroes / MARVEL Weirdos!!! Scale: Various Max Players: Open Gaming

    See section above for flyer and game descriptions.

Convention Schedule

A Full Day!

Morning, Afternoon, and Evening gaming. Click on the button to see a single page graphically listing the current overall slate of games and times!

Prospective GMs

We are ALWAYS LOOKING FOR NEW GAMES!!! Interested in hosting a game? See the contact information to the right, please provide the Advance! 2026 General Staff your contact information and details regarding your game (table size needed, preferred times, number of participants, etc.)

NOTE

Non-Club member GMs will receive a free ticket to Advance! (one free ticket per game)